— Inside The Facility
SIX WAYS TO Scream
Each attraction is a separate descent into terror. You choose the order. You don't choose when it ends.
The Asylum
They never left.
The psychiatric ward was condemned in 1987 after a series of unexplained disappearances. The patients were never found. The staff never returned. Tonight, you walk the halls they left behind — and something in the dark remembers you.
What to expect
- Total darkness corridors with disorienting sound design
- Live actors in full character — no safe zones
- Claustrophobic cell sequences
- Strobe lighting and fog effects throughout
Not recommended for those with claustrophobia or heart conditions.
The Crypt
The dead don't rest here.
Beneath the cemetery, the burial vaults stretch on forever. The coffins are open. The names on the walls are recent. Something has been disturbing the graves — and whatever it is, it's still here, waiting in the dark between the tombs.
What to expect
- Hyper-realistic crypt and burial vault set design
- Actors emerging from coffins and shadows
- Cold temperature environment throughout
- Psychological dread — the fear builds slowly
Our most psychologically intense experience. Rated highest for adult scares.
Sinister House
Every room has a secret.
The house on the hill has been empty for thirty years. The neighbors say they still hear footsteps at night. The doors lock from the inside. The lights flicker on their own. You've been invited in. You won't be leaving the same way.
What to expect
- Multi-room haunted house with escalating dread
- Hidden passages and unexpected room reveals
- Actors integrated seamlessly into the environment
- Jump scares and slow-burn psychological horror
Contains intense jump scares. Not recommended for those with heart conditions.
Carnevil Chaos
The carnival never closes.
The carnival rolled into town in 1962 and never left. The rides still spin. The clowns still smile. The games are rigged — and the prizes are things you don't want to win. Step right up. The show has been waiting for you.
What to expect
- Twisted carnival midway with deranged performers
- Disorienting mirror mazes and funhouse effects
- Clown actors with unpredictable behavior
- Bright strobes and chaotic sensory overload
High-intensity sensory experience. Not suitable for those with photosensitive epilepsy.
Urban Legends
Every story is true.
The hook on the car door. The babysitter upstairs. The man in the backseat. You grew up hearing these stories and telling yourself they weren't real. Walk through the scenes. Meet the legends. Find out what really happened.
What to expect
- Iconic urban legend scenarios brought to life
- Immersive storytelling with live actor reveals
- Unexpected scares based on familiar fears
- Multiple branching paths — no two runs are the same
Contains themes of home invasion and stalking. Parental discretion advised.
Slaughter House
They're still processing.
The facility was shut down by the health department in 2001. The inspectors never filed their report. The workers never clocked out. The machines are still running. The hooks are still moving. And something on the floor isn't livestock.
What to expect
- Industrial horror with chainsaw and power tool effects
- Extreme gore and visceral set design
- Actors in full creature and butcher character
- Loud, disorienting industrial soundscape
Extreme gore and chainsaw effects. Not recommended for those under 16 or with heart conditions.
RUN ALL Six
The Full Facility Pass gets you access to every attraction in one night. Most visitors don't finish.